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Introduction to Using a Graphical Programming Tool
Information Technology
Grade 10
Introduction to Using a Graphical Programming Tool
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Topics
Grade 10
Basic concepts of computing
Data and Information Management
Introduction to Algorithms
Introduction to Using a Graphical Programming Tool
Hardware
System Software
Software Engineering Principles
Communications Technology - Electronic Communications
Communications Technology - Networks
Computer Management
Internet Technologies - Internet and WWW
Social Implications
Grade 11
Hardware
Software
Networks
Electronic Communications
Computer Management
Software Engineering Principles and Problem solving
Application Development using a high-level programming language
Database Management
Internet and the WWW
Internet Services Technologies
Database design concepts
Social Implications
Grade 12
IMM Test
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Algorithms
Interactive Lesson
Creating Algorithm Flowcharts
Grade 10 | Algorithms (IMM)
Interactive Lesson
Creating Pseudocode Algorithms
Grade 10 | Algorithms (IMM)
Interactive Lesson
What is an Algorithm?
Grade 10 | Algorithms (IMM)
Programming
Interactive Lesson
Boolean Statements and Conditions
Grade 10 | Programming
Interactive Lesson
Classes, Objects and Methods
Grade 10 | Programming
Interactive Lesson
Declaring and Assigning Variables
Grade 10 | Programming
Interactive Lesson
Formatting Text Output
Grade 10 | Programming
Interactive Lesson
Inputting Data
Grade 10 | Programming
Interactive Lesson
Introduction to Programming
Grade 10 | Programming
Interactive Lesson
Java Arithmetic
Grade 10 | Programming
Interactive Lesson
Java Basics
Grade 10 | Programming
Interactive Lesson
Making Your Code More Efficient
Grade 10 | Programming
Interactive Lesson
Problem Solving
Grade 10 | Programming
Interactive Lesson
The Switch Statement
Grade 10 | Programming
Interactive Lesson
Using JGRASP to Program in Java
Grade 10 | Programming
Interactive Lesson
Using Variables With Gogga
Grade 10 | Programming
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